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How to create your own game editor
How to create your own game editor












As before, once you create this PAK file, the game will start using your modifications to the database.ĭuring the development of your mod, you will probably export the mod several times. The editor tool can create these difference files and place them in a new PAK file, alongside the PAK for modified files. Instead, you can use the editor tool to export only the differences between the original tables and your new tables, ensuring compatibility with any other mod. However, that would make your mod incompatible with any mod that changes the same file. The database is, in the end, exported as XML files in the Data folder, and you could use the above method for replacing files to replace one of these XML files. Once you do this, the game will start using your files. When you have all the files you need in the Data folder, you can use the editor tool to pack all of them into a single PAK file, which will be placed in your mod folder. For most files, you must replace the entire file, even if you only want to change a single line. Then you can create your mod by placing new files in the Data folder, thereby replacing the original files in the game folder. Alternatively you can create the folder by hand (you can find a copy of modding_eula.txt in the modding tools pack. To create a new mod, use the Modding tool in Sandbox editor. A finished mod is a folder, placed in the Mods/ folder, containing the following files:














How to create your own game editor